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Jackhammer Game Asset

A 3D model of a jackhammer that I created two years ago during my three-month mentorship at AMC, under the guidance of my excellent mentor, Alexandru Croitoru. During the production of this asset, I gained hands-on experience with blockout and subdivision-based polymodeling in Blender, UV unwrapping in Maya, texture baking in Marmoset Toolbag with subsequent map corrections in Photoshop, and texture creation in Substance Painter.